TY - JOUR TI - How to Learn to Defeat Noisy Robot in Rock-Paper-Scissors Game: An Exploratory Study T2 - Экономический журнал ВШЭ IS - Экономический журнал ВШЭ KW - adaptive learning KW - repeated games KW - scoring rules KW - simulation methods KW - beief learning KW - repeated-game strategies AB - This paper studies learning in strategic environment using experimental data from the Rock-Paper-Scissors game. In a repeated game framework, we explore the response of human subjects to uncertain behavior of strategically sophisticated opponent. We model this opponent as a robot who played a stationary strategy with superimposed noise varying across four experimental treatments. Using experimental data from 85 subjects playing against such a stationary robot for 100 periods, we show that humans can decode their strategies, on average outperforming the random response to such a robot by 17%. Further, we show that human ability to recognize such strategies decreases with exogenous noise in the behavior of the robot. Further, we fit learning data to classical Reinforcement Learning (RL) and Fictitious Play (FP) models and show that the classic action-based approach to lear­ning is inferior to the strategy-based one. Unlike the previous papers in this field,e.g. Ioannou, Romero (2014), we extend and adapt the strategy-based learning techniques to the 3×3 game. We also show, using a combination of experimental and expost survey data, that human participants are better at learning separate components of an opponent's strategy than in recognizing this strategy as a whole. This decomposition offers them a shorter and more intuitive way to figure out their own best response. We build a strategic extension of the classical learning models accounting for these behavioral phenomena. AU - G. Chernov UR - https://ej.hse.ru/2020-24-4/427831329.html PY - 2020 SP - 503-538 VL - 24